What program do you use for game art (sprites, models, textures etc.,)?
I just thought this would be a fun topic to see how many people use the same software.
Recently I've been making a lot of 2D art for a small platformer I'm developing (more of that can be found in my journal either by the weekend or sometime next week), and I've been using GIMP to produce all of it. I made these tileable land sprites last night in about two hours (forgot how many pixels I was working with and as a result it wasn't seamless the first try):
It was also my first attempt ever at creating sprites pixel-by-pixel, and it was well worth it, I think! I learned a lot.
For 3D stuff I've always used Blender, and its built-in UV Mapping tools for texturing and GIMP again for making those textures.
What programs do you use for your game art?
Recently I've been making a lot of 2D art for a small platformer I'm developing (more of that can be found in my journal either by the weekend or sometime next week), and I've been using GIMP to produce all of it. I made these tileable land sprites last night in about two hours (forgot how many pixels I was working with and as a result it wasn't seamless the first try):
It was also my first attempt ever at creating sprites pixel-by-pixel, and it was well worth it, I think! I learned a lot.
For 3D stuff I've always used Blender, and its built-in UV Mapping tools for texturing and GIMP again for making those textures.
What programs do you use for your game art?
I use GIMP for all 2D art including sprites. There is a plugin for GIMP that makes each layer a frame for a sprite so it works great for making them. I use Milkshape for 3D modeling and have used 3DMax in the past.
I use Photo Shop for almost everything 2d (Concept art, Pixel art, textures, normal maps, etc.), although I use Gimp when I don't have access.
For 3d I usually use Google sketchup for mockups and quick blocking out of environments. I'll use Zbrush to do most other things, but I've also used Max and Maya (I prefer Max, but it depends on what's available).
For 3d I usually use Google sketchup for mockups and quick blocking out of environments. I'll use Zbrush to do most other things, but I've also used Max and Maya (I prefer Max, but it depends on what's available).
3DS Max for 3D
Photoshop for more "realistic" graphics and textures, and also for 2D sprites and tiles
GraphicsGale also for 2D sprites and tiles. It's free and it also does animations on separate layers.
Photoshop for more "realistic" graphics and textures, and also for 2D sprites and tiles
GraphicsGale also for 2D sprites and tiles. It's free and it also does animations on separate layers.
Cosmigo's ProMotion -- Its basically a modern equivalent to DeluxePaint. Its great for low-color work. I never did much like things like photoshop or illustrator for game sprites, but that's mostly because I lean towards low-color/low-resolution asthetics.
3DS Max for 3D
Photoshop for more "realistic" graphics and textures, and also for 2D sprites and tiles
GraphicsGale also for 2D sprites and tiles. It's free and it also does animations on separate layers.
GraphicsGale looks great! Downloading now to try it out.
I use illustrator for vector based art, and photoshop for pretty much everything else. A lot of times I'll start something in illustrator and finish it in photoshop.
Inkscape, Gimp, Photoshop.
Most recent project, isometric goldfish swim animation. Fish done in Inkscape, animation and background in gimp.
Most recent project, isometric goldfish swim animation. Fish done in Inkscape, animation and background in gimp.
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