DX 11 getting IAInputSignature from compiled vertex shader?

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1 comment, last by Corefanatic 12 years, 6 months ago
Hi, is it possible to get InputSignature needed for creation of Input Layout from already compiled and created vertex shader object?
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I don't think so...you need the compiled bytecode used to create the ID3D11VertexShader.
Thx matt!

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