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Back to Graphics and GPU Programming
DX 11 getting IAInputSignature from compiled vertex shader?
Graphics and GPU Programming
Programming
Started by
Corefanatic
September 28, 2011 08:27 PM
1
comment, last by
Corefanatic
12 years, 6 months ago
Corefanatic
176
Author
September 28, 2011 08:27 PM
Hi, is it possible to get InputSignature needed for creation of Input Layout from already compiled and created vertex shader object?
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MJP
20,295
September 28, 2011 09:13 PM
I don't think so...you need the compiled bytecode used to create the ID3D11VertexShader.
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Corefanatic
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September 29, 2011 03:07 PM
Thx matt!
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