All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Math and Physics
Rigid body dynamics
Math and Physics
Programming
Started by
marrshal
September 29, 2011 02:33 PM
-1
comments, last by
marrshal
12 years, 6 months ago
marrshal
108
Author
September 29, 2011 02:33 PM
I'm writing a simple physics simulator and I have a problem with dynamics of rigid body. How the body (for example box) rotates and translates when a force (or several forces) are apllied at different points of the body?
Cancel
Save
MarrShal
This topic is closed to new replies.
Advertisement
Popular Topics
my experience with game-dev (why most games suck)
GDNet Lounge
Is the level design for my game too boring?
Game Design and Theory
Bestl 2D game engine for starters? (that isn't Unity or Godot) [clearer question than my last post]
For Beginners
Stealth And Detection System
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
How to fight the urge to meticulate?
Writing for Games
Advertisement
Recommended Tutorials
OpenGL Frame Buffer Object 201
Graphics and GPU Programming
Setting Realistic Deadlines, Family, and Soup
Production and Management
Pitching Your Game to Asian Publishers
Production and Management
Data Structures for Pre-College Programmers: Choosing The Right Structure
General and Gameplay Programming
Independent Games Conference East
Event Coverage
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top