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DJTN

[DX9] Multiple Surfaces (Optimization)

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I'm trying to optimize my current rig as much as possible. I'm getting to a point where I have a lot of surfaces that are renderd to for shadowing, reflection, post process, AA etc... Each surface has a texture associated with it. Is it better to have one surface and switch it to the texture I'm currently rendering or should I have a surface for every texture?

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You can't switch which surface(s) a texture uses...the surface is created and associated with that texture when you create the texture.

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