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breakspirit

create and animate models?

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I took a game dev course at my school and only one assignment used a player character and it was simply a bunch of circles grouped together to look semi human-shaped.
I'm wondering how one can create and animate a decent looking human model and, more importantly, integrate that into an opengl/c++ project.

Is the standard way to create models in maya, animate them in maya, and then somehow utilize that data in c++/opengl? I've never understood this aspect of game development. Thanks for any input.

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yup. And it takes a lot to get that artist to make a model and animate it, and it takes a lot to get it into your graphics engine and learn how it even works.

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yup. And it takes a lot to get that artist to make a model and animate it, and it takes a lot to get it into your graphics engine and learn how it even works.


Can you recommend a guide for such things?

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You could start by learning specific formats like .obj or .3ds.
.3ds is a binary file and may be a little harder to implement, but here is a link that may help you with that. http://www.spacesimulator.net/wiki/index.php?title=3d_Engine_Programming_Tutorials
.obj is a simple text file you can read with human eyes, making it easier to work with and load.

Both these formats are a little old and not good for animation. I suggest starting with them to learn the basics and move on from there to more advanced model formats.

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