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BornToCode

UV Unwrapping

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The problem i am facing is that Currently right now i have a 2D Texture which i can map to some 3D objects. Now let's take a sphere for example when you looking at the texture on it it will look like it is wrapping. Now what i want to do is be able to take the texture off the sphere an Unwrap it back to a 2d texture while preserving the angles. That way the texture in 2D will look like something that was wrap around a sphere. If anyone has any idea how to approach that problem i would greatly appreciate it.

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[url="http://blenderartists.org/forum/archive/index.php/t-92766.html"]http://blenderartists.org/forum/archive/index.php/t-92766.html[/url]
Something like the 2nd post should work, not sure how good.

Or just unwrap the middle and take the top and bottom and project those as circles. Just like as if it were an exact straight cylinder

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