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BornToCode

UV Unwrapping

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The problem i am facing is that Currently right now i have a 2D Texture which i can map to some 3D objects. Now let's take a sphere for example when you looking at the texture on it it will look like it is wrapping. Now what i want to do is be able to take the texture off the sphere an Unwrap it back to a 2d texture while preserving the angles. That way the texture in 2D will look like something that was wrap around a sphere. If anyone has any idea how to approach that problem i would greatly appreciate it.

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