• Advertisement
Sign in to follow this  

UV Unwrapping

This topic is 2340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The problem i am facing is that Currently right now i have a 2D Texture which i can map to some 3D objects. Now let's take a sphere for example when you looking at the texture on it it will look like it is wrapping. Now what i want to do is be able to take the texture off the sphere an Unwrap it back to a 2d texture while preserving the angles. That way the texture in 2D will look like something that was wrap around a sphere. If anyone has any idea how to approach that problem i would greatly appreciate it.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement