• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

EB

Developing a Quake3 Modeller to sell (Looking for help)

1 post in this topic

Hello, I''m in the process of developing a quake3 modeller (and eventually more than quake 3). I already have a VERY significant part of it done, but am looking for help as there is so much I want to do but not as much time as I would like to do it in. This is going to be for sale eventually although the business side of it doesn''t really exist right now. It is currently written in Visual C++ 6.0 in glide 3x although I am going to start converting it to open gl or direct x (havent decided which yet) Currently I have the following done: Loads and Renders quake3 models vertex and triangle selection and movement model rendering multiple model rendering windows,menus,edit boxes, text and other things that don''t exist naturally in full screen 3d. Bone System Bone movement (needs reworked) Bone Interpolation (needs reworked) Automatic application of model vertices to bones Triangle vertex and model creation quake 3 exporting almost perfectly quake2 partially importing (everything but textures) Flat Shading Other simple things: Dynamic allocation of Vertices and Triangles (which allows for theoretically unlimited number of vertices and triangles) Mouse movement Fluid Movement around away and towards model/models Reference Models What needs to be done: Rewrite Rendering code Triangle and line clipping (I hate clipping) Smooth Shading needs to be fixed (its seriously screwed) Weighted Vertex movement with bones doesn''t work correctly at all Importing and exporting other model formats Bone movement isn''t natural (ie very very awkward) Conversion to DirectX or OpenGl Lots of Super Advanced modelling tools that I don''t want to just tell everyone about Also I''m trying to make this program as versatile as possible so that when this is finished I can create another 3d application with almost no effort at all and make up for the rest of the time I''ve spent on this program. if you are interested email me at: eb9@evansville.edu (and no I''m not a student)
0

Share this post


Link to post
Share on other sites
This is posted in the wrong section, please repost it in the "Help Wanted" section. This post will be deleted in the near future.

Thank you
-fel
~nothing personal, it''s my job...~
0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.