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Zombox

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zombox    136
[quote name='LainaLainnn' timestamp='1324246748' post='4895101']
This would probably be the only zombie game I'd ever want to play. Do you get money for killing the zombies too?
[/quote]

That's precisely where the money comes from :)

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[quote name='zombox' timestamp='1324246863' post='4895103']
[quote name='LainaLainnn' timestamp='1324246748' post='4895101']
This would probably be the only zombie game I'd ever want to play. Do you get money for killing the zombies too?
[/quote]

That's precisely where the money comes from :)
[/quote]

A man after my own heart, you are.

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zombox    136
Plenty of new updates to [url=http://www.zombox.net][b]Zombox[/b][/url] over the last couple of weeks.

The zombie AI system was completely re-hauled. Instead of having perfect knowledge of the player's whereabouts, zombie intelligence is now sight/sound based. Zombies won't attack targets unless they can see them, and will wander towards nearby sounds. This means you can do things like distract zombies with sound while heading in an opposite direction, or sneak up on zombies from behind. Zombies will also try to break down the doors of a building if they feel there is a viable target inside.

Zombie swarming was also greatly improved to prevent pesky zombie-to-zombie, zombie-to-player and zombie-to-prop intersections.

Other improvements to the game involve preventing weapons from being able to hit zombies/props through walls, and adding an in-icon ammo counter for active items.

Here are some .gifs showcasing some of the above changes to the game. The first two animated .gifs show zombies chasing the player and breaking down the doors of the building the player is inside. The third .gif shows some of the improved swarming (sped up to 200%), and the fourth .gif shows the active item ammo counters (as well as what happens to the icon when the player runs out of ammo).

[url=http://www.zombox.net/stuff/zombox_cap_16.gif][img]http://www.zombox.net/stuff/zombox_cap_16.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_17.gif][img]http://www.zombox.net/stuff/zombox_cap_17.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_19.gif][img]http://www.zombox.net/stuff/zombox_cap_19.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_18.gif][img]http://www.zombox.net/stuff/zombox_cap_18.jpg[/img][/url]

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zombox    136
[URL=http://www.zombox.net][U]Zombox[/U][/URL] now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

[URL=http://www.zombox.net/?p=159][U]Click here to read more[/U][/URL] about the latest changes on the devblog. Or, view the following animations to see the building system in action!

[URL="http://www.zombox.net/stuff/zombox_cap_20.gif"][IMG]http://www.zombox.net/stuff/zombox_cap_20.jpg[/IMG][/URL]


[URL="http://www.zombox.net/stuff/zombox_cap_21.gif"][IMG]http://www.zombox.net/stuff/zombox_cap_21.jpg[/IMG][/URL]

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zombox    136
More updates to [url=http://www.zombox.net]Zombox[/url] this week!

New weapons can be crafted, building supplies can be gathered from fallen debris, the construction tool has been updated with repair/destroy models, and new particle effects have been added.

Watch this video to see all the new features!:

[url=http://www.youtube.com/watch?v=2EpmyxTg7jc&hd=1][img]http://www.zombox.net/stuff/zombox_46.jpg[/img][/url]

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zombox    136
This week's [URL=http://www.zombox.net]Zombox[/URL] update:

- more craftable items! Pipe bombs, molotovs, crossbows with explosive and flammable projectiles, and more!

[URL=http://www.zombox.net/stuff/zombox_cap_23.gif]Here's a .gif showing the molotov in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_24.gif]Here's a .gif showing the fire bow in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_25.gif]Here's a .gif showing the pipe bomb in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_26.gif]Here's a .gif showing the boom bow in action.[/URL]

- now you can barricade doorways! Barricading a door gives it some extra HP, which makes it harder for zombies to knock it down. [URL=http://www.zombox.net/stuff/zombox_cap_22.gif]Here's a .gif[/URL] showing the player barricading some doors.

- a new food system requires the player to eat at regular intervals, to prevent starvation. Here's what the food notification icon looks like (top right corner):

[IMG]http://www.zombox.net/stuff/zombox_48.jpg[/IMG]

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zombox    136
New updates to [url=http://www.zombox.net][b]Zombox[/b][/url] this week!

The world now features an elaborate, underground sewer system that you can explore by entering/exiting various manholes throughout the city. The sewer system features shops, medic stations, etc, and will eventually be filled with NPCs -- the remaining survivors of the apocalypse -- who you'll be able to interact with.

Here's the overall layout of the 3 main sewers (the largest one is still a work-in-progress):

[url=http://www.zombox.net/stuff/zombox_50.jpg][img]http://www.zombox.net/stuff/zombox_50sm.jpg[/img][/url]

Here's a .gif showing the player entering a sewer, looking around a bit, and then exiting:

[url=http://www.zombox.net/stuff/zombox_cap_27.gif][img]http://www.zombox.net/stuff/zombox_cap_27.jpg[/img][/url]

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zombox    136
This week's addition to [url=http://www.zombox.net][b]Zombox[/b][/url]: NPCs!

[url=www.youtube.com/watch?v=pEK3FYvL6Kw&hd=1][img]http://www.zombox.net/stuff/zombox_52.jpg[/img][/url]

NPCs can work with you, or attack you, depending on how you treat them.

[url=http://www.zombox.net/?p=183][b]Here's a more in-depth description[/b][/url] of all the new NPC features.

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zombox    136
Thanks man!! :D

More new updates to [url=http://www.zombox.net][u][b]Zombox[/b][/u][/url] this week:

You can get NPCs to follow you, they can use ranged weapons, and you can rob them of their money. Watch these animations to see these new features in actions!

[url=http://www.zombox.net/stuff/zombox_cap_29.gif][img]http://www.zombox.net/stuff/zombox_cap_30.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_30.gif][img]http://www.zombox.net/stuff/zombox_cap_31.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_31.gif][img]http://www.zombox.net/stuff/zombox_cap_32.jpg[/img][/url]

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zombox    136
I've added lots of new features to [url=http://www.zombox.net]Zombox[/url] in the last few weeks!

The NPC dialog trees have been finished, the main sewers have been populated with persistent NPCs. You can now buy/sell from NPCs, heal them, and loot dead bodies. Also, 15 new dungeon sewers have been added, filled with zombies, rare items and secret rooms!

Here's what the final dialog trees look like:

[url=http://www.zombox.net/stuff/zombox_cap_33.jpg][img]http://www.zombox.net/stuff/zombox_cap_33_sm.jpg[/img][/url]

Here's a short explanation of how they work:

[url=http://www.zombox.net/stuff/zombox_cap_34.jpg][img]http://www.zombox.net/stuff/zombox_cap_34_sm.jpg[/img][/url]

Here are some animations showing off the new features....

In order....Sewer NPCs, buying/selling, looting, healing, and a zombie dungeon.

[url=http://www.zombox.net/stuff/zombox_cap_32.gif][img]http://www.zombox.net/stuff/zombox_cap_35.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_33.gif][img]http://www.zombox.net/stuff/zombox_cap_36.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_34.gif][img]http://www.zombox.net/stuff/zombox_cap_37.jpg[/img][/url]
[url=http://www.zombox.net/stuff/zombox_cap_35.gif][img]http://www.zombox.net/stuff/zombox_cap_38.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_36.gif][img]http://www.zombox.net/stuff/zombox_cap_39.jpg[/img][/url]

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zombox    136
This week I added more stuff to [url=http://www.zombox.net][u][b]Zombox[/b][/u][/url]!

1) I'm in the process of making some new vehicles to drive:

[url=http://www.zombox.net/stuff/zombox_54.jpg][img]http://www.zombox.net/stuff/zombox_54_sm.jpg[/img][/url]

2) I added a bunch more items to find:

[url=http://www.zombox.net/stuff/zombox_55.jpg][img]http://www.zombox.net/stuff/zombox_55_sm.jpg[/img][/url]

3) I modeled the campsite where the game begins:

[url=http://www.zombox.net/stuff/zombox_56.jpg][img]http://www.zombox.net/stuff/zombox_56_sm.jpg[/img][/url]

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