• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
zombox

Zombox

68 posts in this topic

[quote name='LainaLainnn' timestamp='1324246748' post='4895101']
This would probably be the only zombie game I'd ever want to play. Do you get money for killing the zombies too?
[/quote]

That's precisely where the money comes from :)
0

Share this post


Link to post
Share on other sites
[quote name='zombox' timestamp='1324246863' post='4895103']
[quote name='LainaLainnn' timestamp='1324246748' post='4895101']
This would probably be the only zombie game I'd ever want to play. Do you get money for killing the zombies too?
[/quote]

That's precisely where the money comes from :)
[/quote]

A man after my own heart, you are.
0

Share this post


Link to post
Share on other sites
Plenty of new updates to [url=http://www.zombox.net][b]Zombox[/b][/url] over the last couple of weeks.

The zombie AI system was completely re-hauled. Instead of having perfect knowledge of the player's whereabouts, zombie intelligence is now sight/sound based. Zombies won't attack targets unless they can see them, and will wander towards nearby sounds. This means you can do things like distract zombies with sound while heading in an opposite direction, or sneak up on zombies from behind. Zombies will also try to break down the doors of a building if they feel there is a viable target inside.

Zombie swarming was also greatly improved to prevent pesky zombie-to-zombie, zombie-to-player and zombie-to-prop intersections.

Other improvements to the game involve preventing weapons from being able to hit zombies/props through walls, and adding an in-icon ammo counter for active items.

Here are some .gifs showcasing some of the above changes to the game. The first two animated .gifs show zombies chasing the player and breaking down the doors of the building the player is inside. The third .gif shows some of the improved swarming (sped up to 200%), and the fourth .gif shows the active item ammo counters (as well as what happens to the icon when the player runs out of ammo).

[url=http://www.zombox.net/stuff/zombox_cap_16.gif][img]http://www.zombox.net/stuff/zombox_cap_16.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_17.gif][img]http://www.zombox.net/stuff/zombox_cap_17.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_19.gif][img]http://www.zombox.net/stuff/zombox_cap_19.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_18.gif][img]http://www.zombox.net/stuff/zombox_cap_18.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
[URL=http://www.zombox.net][U]Zombox[/U][/URL] now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

[URL=http://www.zombox.net/?p=159][U]Click here to read more[/U][/URL] about the latest changes on the devblog. Or, view the following animations to see the building system in action!

[URL="http://www.zombox.net/stuff/zombox_cap_20.gif"][IMG]http://www.zombox.net/stuff/zombox_cap_20.jpg[/IMG][/URL]


[URL="http://www.zombox.net/stuff/zombox_cap_21.gif"][IMG]http://www.zombox.net/stuff/zombox_cap_21.jpg[/IMG][/URL]
0

Share this post


Link to post
Share on other sites
More updates to [url=http://www.zombox.net]Zombox[/url] this week!

New weapons can be crafted, building supplies can be gathered from fallen debris, the construction tool has been updated with repair/destroy models, and new particle effects have been added.

Watch this video to see all the new features!:

[url=http://www.youtube.com/watch?v=2EpmyxTg7jc&hd=1][img]http://www.zombox.net/stuff/zombox_46.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
This week's [URL=http://www.zombox.net]Zombox[/URL] update:

- more craftable items! Pipe bombs, molotovs, crossbows with explosive and flammable projectiles, and more!

[URL=http://www.zombox.net/stuff/zombox_cap_23.gif]Here's a .gif showing the molotov in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_24.gif]Here's a .gif showing the fire bow in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_25.gif]Here's a .gif showing the pipe bomb in action.[/URL]

[URL=http://www.zombox.net/stuff/zombox_cap_26.gif]Here's a .gif showing the boom bow in action.[/URL]

- now you can barricade doorways! Barricading a door gives it some extra HP, which makes it harder for zombies to knock it down. [URL=http://www.zombox.net/stuff/zombox_cap_22.gif]Here's a .gif[/URL] showing the player barricading some doors.

- a new food system requires the player to eat at regular intervals, to prevent starvation. Here's what the food notification icon looks like (top right corner):

[IMG]http://www.zombox.net/stuff/zombox_48.jpg[/IMG]
0

Share this post


Link to post
Share on other sites
New updates to [url=http://www.zombox.net][b]Zombox[/b][/url] this week!

The world now features an elaborate, underground sewer system that you can explore by entering/exiting various manholes throughout the city. The sewer system features shops, medic stations, etc, and will eventually be filled with NPCs -- the remaining survivors of the apocalypse -- who you'll be able to interact with.

Here's the overall layout of the 3 main sewers (the largest one is still a work-in-progress):

[url=http://www.zombox.net/stuff/zombox_50.jpg][img]http://www.zombox.net/stuff/zombox_50sm.jpg[/img][/url]

Here's a .gif showing the player entering a sewer, looking around a bit, and then exiting:

[url=http://www.zombox.net/stuff/zombox_cap_27.gif][img]http://www.zombox.net/stuff/zombox_cap_27.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
This week's addition to [url=http://www.zombox.net][b]Zombox[/b][/url]: NPCs!

[url=www.youtube.com/watch?v=pEK3FYvL6Kw&hd=1][img]http://www.zombox.net/stuff/zombox_52.jpg[/img][/url]

NPCs can work with you, or attack you, depending on how you treat them.

[url=http://www.zombox.net/?p=183][b]Here's a more in-depth description[/b][/url] of all the new NPC features.
0

Share this post


Link to post
Share on other sites
[url=http://www.zombox.net/stuff/zombox_cap_28.gif][img]http://www.zombox.net/stuff/zombox_cap_29.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
Thanks man!! :D

More new updates to [url=http://www.zombox.net][u][b]Zombox[/b][/u][/url] this week:

You can get NPCs to follow you, they can use ranged weapons, and you can rob them of their money. Watch these animations to see these new features in actions!

[url=http://www.zombox.net/stuff/zombox_cap_29.gif][img]http://www.zombox.net/stuff/zombox_cap_30.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_30.gif][img]http://www.zombox.net/stuff/zombox_cap_31.jpg[/img][/url]

[url=http://www.zombox.net/stuff/zombox_cap_31.gif][img]http://www.zombox.net/stuff/zombox_cap_32.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
I've added lots of new features to [url=http://www.zombox.net]Zombox[/url] in the last few weeks!

The NPC dialog trees have been finished, the main sewers have been populated with persistent NPCs. You can now buy/sell from NPCs, heal them, and loot dead bodies. Also, 15 new dungeon sewers have been added, filled with zombies, rare items and secret rooms!

Here's what the final dialog trees look like:

[url=http://www.zombox.net/stuff/zombox_cap_33.jpg][img]http://www.zombox.net/stuff/zombox_cap_33_sm.jpg[/img][/url]

Here's a short explanation of how they work:

[url=http://www.zombox.net/stuff/zombox_cap_34.jpg][img]http://www.zombox.net/stuff/zombox_cap_34_sm.jpg[/img][/url]

Here are some animations showing off the new features....

In order....Sewer NPCs, buying/selling, looting, healing, and a zombie dungeon.

[url=http://www.zombox.net/stuff/zombox_cap_32.gif][img]http://www.zombox.net/stuff/zombox_cap_35.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_33.gif][img]http://www.zombox.net/stuff/zombox_cap_36.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_34.gif][img]http://www.zombox.net/stuff/zombox_cap_37.jpg[/img][/url]
[url=http://www.zombox.net/stuff/zombox_cap_35.gif][img]http://www.zombox.net/stuff/zombox_cap_38.jpg[/img][/url] [url=http://www.zombox.net/stuff/zombox_cap_36.gif][img]http://www.zombox.net/stuff/zombox_cap_39.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
This looks really cool, seems like you have done a great job sofar :)
0

Share this post


Link to post
Share on other sites
This week I added more stuff to [url=http://www.zombox.net][u][b]Zombox[/b][/u][/url]!

1) I'm in the process of making some new vehicles to drive:

[url=http://www.zombox.net/stuff/zombox_54.jpg][img]http://www.zombox.net/stuff/zombox_54_sm.jpg[/img][/url]

2) I added a bunch more items to find:

[url=http://www.zombox.net/stuff/zombox_55.jpg][img]http://www.zombox.net/stuff/zombox_55_sm.jpg[/img][/url]

3) I modeled the campsite where the game begins:

[url=http://www.zombox.net/stuff/zombox_56.jpg][img]http://www.zombox.net/stuff/zombox_56_sm.jpg[/img][/url]
0

Share this post


Link to post
Share on other sites
I cannot understand how you are able to do all this by urself at such a fast paste.

Very nice progress as always.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0