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Rich Brighton

Windows: Redirect 2nd Mouse to Stylus project.

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I'm developing a strategy game in C# and that's coming along slowly but steadily. However I've felt for a long time that the UI would be vastly improved if I had 2 separated Mouse inputs. I'm currently using Windows Presentation Foundation for my GUI. The best solution I've come up with is to write an independent utility that would redirect the second mouse to the stylus pen. That would give me a mouse position and one button. Presumably a more sophisticated version could later be made later, where other mouse buttons were redirected to Touch gestures or Keyboard keys. I assume that C++ would be the obvious candidate to write the utility in as that's what windows is written and as well as the Direct Input documentation. My thinking was that even if I changed API to the Jupiter interface and maybe even to XNA the utility would still probably work.

Is this a huge and incredibly difficult undertaking or should it be relatively simple and straightforward?

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