• Advertisement
Sign in to follow this  

Direct2D Aliasing (Probably)

This topic is 2336 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I've got Direct2D running with Direct3D11, throught D3D10.1 obviously, but everything is showing up so aliased. Like so.

[attachment=5648:badd2d.jpg]

I'm guessing it's because there's only 1 sample on the surface I'm sharing between the D3Ds, but there's no way to add more.

The texture that D3D11 copies over gets placed into a ShaderResourceView, which gets rendered onto a plane that fills the screen.

Is this even aliasing, or am I just doing something completely wrong?

EDIT: DURR, it was a window problem, fixed now. This thread can be ignored.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement