Jump to content
  • Advertisement
Sign in to follow this  
Splinter of Chaos

Can objective C code modify c++ variables?

This topic is 2549 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

SDL on mac requires an objective c file to define SDL_main, or something. The one provided by SDL's mac devel package also sets up a rudimentary menu. I want that menu to be extended to modify some configurations that were previously only modifiable through a text file, parsed with c++ code.
Maybe i'm just not understanding, but when i google it, i get more results about including objective c in your c++ code than the other way around. Pretty new to obj-c so that might just be the problem.

So, for some example code, say i got this:
C++:AssociativeContainer c;
c["some string"] = "value";

The objective c code needs to call operator[] and set it to a string.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!