Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6232 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there an easy way to keep a single segment of an entity from being rendered in both the PR pipleline and the D3D pipleline? Gary Edited by - Gary on September 24, 2001 5:21:41 AM

Share this post

Link to post
Share on other sites
You can remove the FLAG_VISIBLE from the segment after transforming the entity.

seg->flags &= ~FLAG_VISIBLE;

This is best for the D3D pipeline because only the bounding boxes have been transformed. With the PR pipeline you''ve already transformed the vertices if the bbox was visible.

For the PR pipeline you could set the number of faces and vertices in the segment to 0 temporarily.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!