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Projective Texturing

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[size="2"]i've implemented projective texturing using vertex and fragment shader.[/size]
[size="2"]Now I want do occlude the triangles in the light frustrum. I think I've[/size]
[size="2"]to do a z-buffer test from the light position, but I don't know how[/size]
[size="2"]to do this.[/size]
Thanks in advance

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