Hi to all I'm new in this forum!
I have a problem with XNA, I am developing a game with XNA Framework 4.0. This game is like Minecraft, but when I start the game, if there is a massive amount of blocks (like 32^3 blocks) the framerate results very low. I am looking for a solution, and I have read something about Hardware Instancing. Can anyone help me? Thanks a lot!
Sorry for my incorrect english
[XNA] Low FPS in massive model rendering
Yes, I have written a temporary method for render only the visible blocks, and the blocks now are about 36*6. FPS is increased[font="arial, sans-serif"][color="#333333"][size=2] [/font]significanty but those are a small part of the world! Are there other solutions?
Yes, you need culling + instancing (http://create.msdn.com/en-US/education/catalog/sample/mesh_instancing)
Good luck.
Good luck.
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