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XNA rpg - Ponderings

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So how to go about it? What are the options...?

I could go Tile based, but that's been done to death, it's a lot easier than other methods, but i want to get away from it's limitations.

What about a 3d mesh, with overlaying sprites? Is this possible?

The other alternative is to go 3d, which is tempting but requires a lot more work...I guess i could limit the camera to keep it top down, that would reduce the work needed...

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Well, where are your strengths and weaknesses?

Are you an artist? Where are you art-wise?

That's going to be one of your biggest limiting factors.

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Im not great art-wise, but i could pump out lots of basic placeholder stuff, which from my point of view is fine, it means i could just work on the fundamentals and leave the real art to last.
So in many ways 3D may be the way to go.

But i am surprised to look at mount and blade for example. It really is a very simple system, campaign map, and then 'scenes' that are pre-made, and for the wilderness, generated.
To my mind this is do-able for 1 person, perhaps i am gravely mistaken! Lol, but perhaps not so much when im using xna and don't have to go too low level.

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But i am surprised to look at mount and blade for example. It really is a very simple system, campaign map, and then 'scenes' that are pre-made, and for the wilderness, generated.
To my mind this is do-able for 1 person, perhaps i am gravely mistaken!

It depends on what you mean by do-able for one person. What kind of time frame are we talking here? Almost any game is do-able for one person given a lifetime of work.

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