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Correct Texture Coordinates...

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I would just like to give anyone (mostly newbies) a little advice on correct texture coordinates, i spent about an hour playing with my textures and they were inverted-inside out...i dunno how...but hey were...Anyways, here are the correct texture coords for textures that contian text or images that matter how they are positioned glTexCoord2d(0.0,0.0f); glTexCoord2d(1.0,0.0f); glTexCoord2d(1.0,1.0f); glTexCoord2d(0.0,1.0f); This will make things up-right, non backwards non inside out I hope this helps someone cause i always have trouble getting it right.

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