Sign in to follow this  

Texture binding slowdown

Recommended Posts


I am experiencing a frame drop when binding and rendering textures for the first frame. I can remedy this by rendering the texture once at start-up but it is not an ideal situation to have to pre-render all the textures just to get rid of the sudden frame drop. It is like the texture becomes cached when it has been rendered and don't cause any future slowdowns once this has been done.

Can this issue be fixed without pre-rendering the texture somehow?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this