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Texture binding slowdown

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I am experiencing a frame drop when binding and rendering textures for the first frame. I can remedy this by rendering the texture once at start-up but it is not an ideal situation to have to pre-render all the textures just to get rid of the sudden frame drop. It is like the texture becomes cached when it has been rendered and don't cause any future slowdowns once this has been done.

Can this issue be fixed without pre-rendering the texture somehow?

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