Does this have the functionality of selecting default rotation values (like four directional overhead, isometric, hex, eight directional) and automatically rendering those out without having to reset the camera?
Can one "select all" for animations and have them all output to the same sprite sheet without doing them one by one?
This will be getting at least one update with new features so I will consider your ideas, thanks. Something which will be added will be the ability to move/rotate the model/lights as the sprite progresses, you could for example, have a character select screen where the model is rotating but really its a sprite, save loading times.