Jump to content
  • Advertisement
Sign in to follow this  
Amadeus H

Conference on Artificial Intelligence

This topic is 2622 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone!

Long-time member of GameDev, recent-time poster – decided to finally join in for real :-)

I’m in a bit of a joy-rush still, as I’ve been accepted and invited as a speaker to the International Conference on Agents and Artificial Intelligence (ICAART), which is due in February. Thought I’d share some info on it with you.

While most presentations in the conference will not be game related (mine included), there’s usually a few dedicated to the field. Thus far only a few keynote presentations have been revealed, one which is about game AI. Frank Dignum will talk about how we can use AI to create intelligent behavior in games. I’ve included the full abstract of his presentation below, in case you're interested.

I’m looking forward to attending – maybe there will be some other GameDev members there too?

Cheers!




Dignum’s abstract: "In order to create intelligent serious games we need to create a gaming environment that allows and supports intelligent behavior. We need to develop technology for generating adaptive and intelligent game flow, for creating NPC's that behave intelligently within an environment, for interacting intelligently with users, and for understanding user interaction. It seems intuitive to use agent technology for implementing these elements. Although the agent theory contains many interesting ideas it appears that more is needed to put them to practice in serious games. In this presentation I will talk about the opportunities and challenges for agents in serious gaming."

Share this post


Link to post
Share on other sites
Advertisement
Question... do the people speaking on game AI have game industry experience? One of the major caveats about academic conferences that purport to have solutions for game AI is that many of them have never worked in the industry and their proposals are completely intractable in a game dev environment. Just curious because I didn't recognize any names in the list of prior year speakers.

Share this post


Link to post
Share on other sites

Question... do the people speaking on game AI have game industry experience? One of the major caveats about academic conferences that purport to have solutions for game AI is that many of them have never worked in the industry and their proposals are completely intractable in a game dev environment. Just curious because I didn't recognize any names in the list of prior year speakers.


That is a very common issue, not only related to gaming - but practice in general. I'm unsure if there's any speakers working as game devs, but usually such studies are at least done in collaboration with the industry (ie: interviews, observations etc).

I agree with you that academia oftentimes produce results that are not always applicable in reality. However, I'd argue that it brings some perspective and ideas that can be of use in practice - perhaps also driving forward the state-of-the-art in the process.

I'm currently focusing on practice-oriented studies myself (however, not within the gaming field), because of the reasons you stated, and I believe that academia is beginning to mature in this aspect (at least, that is what my supervisor is trying to comfort me with when we get talked-down by theoretical researchers ;-)).


But, to answer your question: I do not think a majority of them do, no. :-)

Share this post


Link to post
Share on other sites
The good thing about AIIDE is that they at least have invited speakers from industry. Additionally, many of the academics that speak there or who are on the board have actually done game work in the past. On the other hand, there are occasionally presenters who are, allegedly, working on "advancements in game AI" who, by their own admission, "have never played games." To me, that is borderline ridiculous. Thankfully, at AIIDE, that is a rare exception... the group there is pretty decent.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!