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I have a problem about fogging. When I enable fogging it fogs the pixels only using the distance in Z axis. But I want it to calculate the distance using x,y,z axis. so It will be more like real. Using it only Z makes the invisible objects visible when I turn around in y axis. I want a fog around me not like a cube but like a sphere so it will be natural.

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I personaly just stick to using Linear fog....but you might want to check out Volumetric fog!!
It''s a little harder to do, but it looks better...

Take Care!

- -- ---[XaOs]--- -- -

[ project fy ]

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