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Where to start with procedurally generated terrain?

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Are there any recommended resources past the top 10 results on Google for tutorials or example algorithms for terrain similar to that in Terraria or King Arthur's Gold?

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Not sure about those games, but here's a couple articles I keep bookmarked on terrain generation through fractals. The approaches can easily be simplified to a 2D side map instead of 3d terrain.

http://phimuemue.files.wordpress.com/2009/06/terrain-generation.pdf

and

http://gameprogrammer.com/fractal.html

Pretty much, start learning about fractals if you haven't already. They seem to be the general answer to terrain generation.

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