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zratchet

Where to start with procedurally generated terrain?

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Not sure about those games, but here's a couple articles I keep bookmarked on terrain generation through fractals. The approaches can easily be simplified to a 2D side map instead of 3d terrain.

http://phimuemue.files.wordpress.com/2009/06/terrain-generation.pdf

and

http://gameprogrammer.com/fractal.html

Pretty much, start learning about fractals if you haven't already. They seem to be the general answer to terrain generation.

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Try some of the links from the discussion topic "[url="http://www.gamedev.net/topic/593909-looking-for-procedural-game-design/"]Looking for procedural game design[/url]", you might find something helpful in there. [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

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