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Tiege

Ground Collision methods?

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I'm making a side scroller and just curious about possible collision methods for the map itself. The most practical I can think of is hard coding all the points on the map I want to make line segments for the boundaries.

I also thought about making a second layer for the map which will be the actual physical part while the rest is passthrough. But if I have to hardcode the physical parts anyway then is it just a waste loading it if I don't really need it? Is there a way to make meshes physical with other meshes or is that all manually coded with collision boxes and spheres, etc?

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