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bose

3D file formats

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Hi, I am looking for information on the .3ds and .x (mainly) file formats so that I can work with them through my own functions. If anyone know of any documentation on them or other information please post it! Thanks!

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You might be better off using the D3DX functions (for .X files)and then doing whatever manipulation you want to do on the vertex and index buffers that the D3DX functions produce. That way, if there are ever changes or performance enhancements, the D3DX team can worry about it and you don''t have to.

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Yeah, D3DX is fine for X files, but if I wanted to create another file format specific to an engine, I would want to know the 3ds format in order to convert it at least

Call it the quest for knowledge if nothing else.

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Yeah, D3DX is fine for X files, but if I wanted to create another file format specific to an engine, I would want to know the 3ds format in order to convert it at least

Call it a quest for knowledge if nothing else.

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Maybe this is´nt what you are looking for but here goes!
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Some sites where you can find information about the structure of the files...

http://www.wotsit.org/
http://www.halyava.ru/document/ind_form.htm
http://fileformat.virtualave.net/index.htm
http://www.myfileformats.com/

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