[font="Arial"]Hello there![/font]
[font="Arial"]I need to ask a huge newbie question -->[/font]
[font="Arial"]I need to create a level that will represent Temple in Jerusalem in Jesus days. I want that to be an application, so that user can walk inside and observe the construction (that's why i thought i give a try the Unreal engine, some ppl say its better to set my loyalty in cryengine). i need custom buildings, some plants and weather, the last two have to be dynamic. in the level, various people will make their staff. Clerics, servants, worshipers, and so on. i want all of these people animated in the level but not dynamic, by saying that i mean they wont change their actions because of users moves, they have to keep going with their activities. One last thing is that i want to trigger some events if user walks in specific points.[/font]
[font="Arial"]ok. I'm asking experienced people to lay down an array of software, middleware, bundles, plugins and so on i might need in that tast. i would appreciate avoiding comments about the subject (temple), knowledge level about software. just say a list of staff i might need and their use beside their name. Don't forget the sound (although i was told that fmod is quite an option), and menus or GUIs (i was advised to walk the path of Scaleform)[/font]
Software list for creating a temple
Any 3D engine ought to work pretty well for this. If you are a programming beginner, I would recommend Unity3D.
We made an alien temple with three major spaces including cathedral ceilings in three weeks using maya and gamebryo, three weeks from the day we met - and none of the programmers had touched that engine before.
You need some rendering engine and some programmers and some artists.
You need some rendering engine and some programmers and some artists.
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