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lucky6969b

Anti-Aliasing and Defining an arbitrary Camera

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Hello,
I'd like to know why my objects would look jagged when the window is maximized. What render states could have involved?
Secondly, I'd like to setup a camera in an arbitrary way.
I am working on an editor. I would setup the world matrix to identity.
But When I setup the Camera as follows, i can't see anything.
LookAt = D3DXVECTOR3(0,0,0);
Pos = D3DXVECTOR3(0, 1000, 0);
Near = 1.0
Far = 10000.f
Aspect = 1.316f
FOV = 0.5967f
I use these figures because I'd want the camera to sit orthographically right above the main object.. How do I choose the most appropriate parameters for a camera setup like this?
Thanks in advance
Jack

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Hello,
I'd like to know why my objects would look jagged when the window is maximized. What render states could have involved?


Probably you don't resize your rendering buffers after the window is maximized. This will result rendering in lower resolution and up-scaling the rendered image to fit in the window.

Cheers!

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[quote name='lucky6969b' timestamp='1318428562' post='4871838']
Hello,
I'd like to know why my objects would look jagged when the window is maximized. What render states could have involved?


Probably you don't resize your rendering buffers after the window is maximized. This will result rendering in lower resolution and up-scaling the rendered image to fit in the window.

Cheers!
[/quote]
Hi,
Just wondering how to resize the rendering buffers?
Any hints for me?
Thanks
Jack

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