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Help using Eberly's 2003 engine

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Hi all,

Disclaimer: I don't know if this is the right forum to post this in.

So I went back to my Game Physics book by David Eberly and decided to give building the software a try. After about two hours of poking, prodding and cajoling I finally got it setup to build the examples.

I'm building the 'Rippling Water' application just fine, and I've got a cute little setup that allows me to build the .Cg files from VS2008. What I'm having trouble with is figuring out is how to use his architecture to just simply add simple geometry and draw it. I would prefer to use his scene graph architecture to do this, but I am can't figure out what calls/classes I need to use in order to convert a heap of triangles into something renderable. I'm afraid I might just have to sidestep the scene graph architecture altogether and just do simple fixed pipeline calls.

My goal is to render regular waves of specified period and amplitude, with alternative energy wave devices in the sea.

I also realize I've got about zero chance of getting this to work, considering the code is from 2003.

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