Jump to content
  • Advertisement
Sign in to follow this  
Alessandro

OpenGL Re: Local to World rotation angles

This topic is 2617 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm developing a plugin for an application called Daz Studio (more info here, if you are curious: INFINITO plugin), using QT and OpenGL.

In the plugin opengl Widget, my object rotates using the local coordinate system. I need to convert those angles into world coordinate system, because the main application opengl viewport expect objects to work that way.

Matrices and math in general is my pet hate, any help greatly appreciated

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!