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OpenGL Re: Local to World rotation angles

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I'm developing a plugin for an application called Daz Studio (more info here, if you are curious: INFINITO plugin), using QT and OpenGL.

In the plugin opengl Widget, my object rotates using the local coordinate system. I need to convert those angles into world coordinate system, because the main application opengl viewport expect objects to work that way.

Matrices and math in general is my pet hate, any help greatly appreciated

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