[quote name='Josh Vega' timestamp='1318467054' post='4872058']I found out what the "Single" and "Double" mean (they mean Single- and Dual-Thread, respectively), but I don't know which one I should use in my game (or in general). Also, I don't know whether I should use a *.dll or *.lib.
Are you sure that's what they mean? I would've assumed that single meant that it used 32-bit floating point, and double meant that it used 64-bit floating point.
Generally games only use 32-bit floating point.
As for choosing between the static-library or dynamic-link-library, that simply depends on whether you want to compile ODE into your EXE file, or if you want to package it as a separate DLL alongside your EXE file.
BTW, why is your signature longer than your post?
[/quote]
Hmm... Alright I checked the ODE wiki and it seems that you are correct, the single & double do mean float & double (thanks for that!). I also checked this page http://goo.gl/aKcxT and found out the difference between using a float and double in games, so I'll be going with float then.
I'm also planning on providing ODE as an external reference, so I guess I'll be using a DLL.
Thanks for all the help!
Btw, one of the Admins changed my signature just before I was able to get to it...
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