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ehab

performance independence

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how to make my game independent in speed from the system? I used WM_TIMER messages instead of using loops but the performance goes down even if I create a timer with 1 millisecond. should I put the drawing in a thread or the action in a thread or what...?

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dont use WM_TIMER for timing.

use timeGetTime() or QueryPerformanceCounter() or GetTickCount() instead to get the Real Time Clock, then base your animation system on that.

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