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Characters not rendered correctly in Fullscreen

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Hey forum,
what could it be? Characters are not being correctly rendered when entering fullscreen mode. I mean, it seems like a transformation problem, the character is there but seen from other perspective and other position as it should be.

Any hints? (p.s. DX9)

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When you Reset() your device, remember that you lose all device state and need to re-apply it. So if you're using the fixed function pipeline for instance, you need to re-apply your world, view and projection matrices.

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