Hey forum,
what could it be? Characters are not being correctly rendered when entering fullscreen mode. I mean, it seems like a transformation problem, the character is there but seen from other perspective and other position as it should be.
Any hints? (p.s. DX9)
Characters not rendered correctly in Fullscreen
When you Reset() your device, remember that you lose all device state and need to re-apply it. So if you're using the fixed function pipeline for instance, you need to re-apply your world, view and projection matrices.
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