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Frustum vs AABB, Frustum vs OBB, OBB vs OBB

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[font="Verdana"]First, I'm sorry to I have poor english....[/font]

[font="Verdana"]I hope to know All of Collision. ^^a[/font]

[font="Verdana"]Frustum vs AABB[/font]
[font="Verdana"]Frustum vs OBB[/font]
[font="Verdana"]OBB vs OBB[/font]

[font="Verdana"]Many site showed that Concept...[/font]
[font="Verdana"]But I NEED concept + source....[/font]

[font="Verdana"]Please let me know best-known book or the WWW(site)...[/font]

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When I need intersection tests I always start by look in Real-Time Rendering by Thomas Akenine-Möller and Eric Haines. Their homepage also has a useful grid of intersection test: [url="http://realtimerendering.com/intersections.html"]http://realtimerendering.com/intersections.html[/url]

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[font="Verdana"]Great Answer !!![/font]

[font="Verdana"]I REALLY thanks...[/font]

[font="Verdana"].[/font]
[font="Verdana"].[/font]
[font="Verdana"].[/font]
[font="Verdana"].[/font]
[font="Verdana"]but...[/font]

[font="Verdana"]I hope to see TUTORIAL as MS SDK... or simple Proj Full code as FRANK...DX9, DX10...[/font]

[font="Verdana"]SDK have a tutoial code, name is Collision.[/font]
[font="Verdana"]BUT This Code is XNA !!![/font]

[font="Verdana"]Oh[/font]
[font="Verdana"]My[/font]
[font="Verdana"]God [/font]
[font="Verdana"]Please let me know....[/font]

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