opegl es

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2 comments, last by giugio 12 years, 5 months ago
hello.
I'm using render monkey , now i wish create shader for openglES ,
I wish test they also for cell and webgl on my pc.
the problem is that if i load or create a shader in opengles the debug information of render monkey say that all is ok , but in the preview window i see nothing.
May be that i must install some specific driver for opengles?
thanks
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May be that i must install some specific driver for opengles?


I had tested their GL ES samples back a while ago and they ran fine without me having to install anything. Also, I only tested on my old nvidia.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
I just tested the samples again but they all output a black window while the GL samples work fine. That's weird.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

I just tested the samples again but they all output a black window while the GL samples work fine. That's weird.


may be that is necessary to install something like an emulator?
but i not find any detailed documentation

thanks.

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