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Can I render polygons over ID3DXSprite?

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Can I render polygons/(orthographic 3D data) over ID3DXSprite? If so how is this done? Are there any good examples on D3DXSPRITE_OBJECTSPACE? I already have everything set up to use screen coordinates and like to keep it that way. Thanks.

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m_pd3dDevice[color=#f1e943]->SetRenderState[color=#f1e943](D3DRS_ZENABLE[color=#f1e943], D3DZB_FALSE[color=#f1e943]);

Then render in the order you want to display everything.

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