1) if you don't trust person A (who has a degree) without a degree then a) consider that you are racist.
The word "racist" is not applicable. A better word for expressing your point of view on this would be "elitist."
1) if you don't trust person A (who has a degree) without a degree then a) consider that you are racist.
I think educational requirements is another feature that the industry failed.
You don't need a degree to write games.
You don't need a degree to draw game art.
You don't need a degree to program software.
There comes a point in time when you can say for yourself that you are what you are. People did not believe in me, but I think its because they fail in tasks I claim to have completed.[/quote]
Yes. That time generally comes after a decade or so of real work.
I remember reading that the ex-prime minister of Great Britain, Tony Blair, did not finish his degree in Law (Oxford or Cambridge). There are many successful people who did not complete education, why should it be the same for games? [/quote]
Tony Blair graduated from Oxford, so not sure where you got that from.
As for those who are successful without school, they are the exceptions.
Bill Gates and Mark Zuckerberg both dropped out of Harvard and became successes a few years later.
So after you get accepted to Harvard, and have taken classes for a year or so, and realized that even the standards of Harvard are too little for you, then feel free to drop out and start your own venture.
John Carmack is an oft-cited game person who didn't have a degree. He had a perfect GPA through school (what is yours?) self-taught himself advanced mathematics and CS topics. He went to two semesters at his state University, and left. He floundered for a while with jobs at apple and other places, and struggled to find a job due to a lack of degree. Eventually he landed a job that let him wrote games. Even today many of his algorithms require graduate-level maths to understand.
I suppose the moral is that if you have self-taught yourself calculus and linear algebra, and have tinkered enough with hardware to be able to push the hardware to its limits for a decade with heavily-optimized code, and you have the knowledge in CS that you can create your own multitasking operating system from scratch (that was the biggest technical feat of the original DOOM engine)... In that case, then sure, you can be like Carmack and skip the degree.
So for employers who are critical of applicants ...
1) if you don't trust person A (who has a degree) without a degree then a) consider that you are racist.
2) if you trust person B (who does not have a degree) if they had a degree but not otherwise then consider that you have your wires crossed.
3) Ask yourself if you trust yourself in the situations then realize that you assume your own superiority (they cannot believe others can do what they cannot).
[/quote]
1) It isn't a matter of trust or racism. One person has an unknown background, the other has a known background. Businesses are risk averse, and will prefer the known.
2) It isn't a matter of trust. It is a simple matter of risk. One person has a known minimum standard of education, the other is unknown.
3) It isn't a matter of superiority. It is a simple matter of risk.
So after you get accepted to Harvard, and have taken classes for a year or so, and realized that even the standards of Harvard are too little for you, then feel free to drop out and start your own venture.
[quote name='Access_Denied' timestamp='1319061739' post='4874466']
1) if you don't trust person A (who has a degree) without a degree then a) consider that you are racist.
By the way, are there any Brits reading this? I had a huge argument on another forum with a guy who insisted that British game companies don't care about degrees. That this whole thing [about degrees being tantamount to a requirement for game jobs (above QA)] is entirely an American phenomenon. Any Brits want to chime in?
I took that thread and turned it into a column:
http://www.igda.org/...-september-2011
[quote name='Tom Sloper' timestamp='1319067229' post='4874495'][quote name='Access_Denied' timestamp='1319061739' post='4874466']
1) if you don't trust person A (who has a degree) without a degree then a) consider that you are racist.
I've been reading the FAQs over at sloperama.com about how to achieve a career in game design. One of the points the writer makes repeatedly is that game design is not an entry-level career, and that you don't get a design position directly after getting your degree. From what I can tell, though, that FAQ was written about 6 years ago, before master's programs in game design at major universities existed. With institutions like NYU's Tisch School of the Arts offering MFAs in Interactive Telecommunications and University of Southern California offering MFAs in Game Design, I wonder if some of the common wisdom may have changed. So, what value do developers place on these master's degrees? If I got an MFA from USC, would that position me to get directly into design right out of the gate? Or is getting a traditional bachelor's degree and working your way up the ladder still the preferred route?
In evaluating a candidate for a design position, a degree in design is evidence that you might be able to do the job. But it is a single factor in the whole package. If that is all you have, it is probably not enough. If you have a degree, a portfolio of work illustrating what you can do, and you interview well, your chances are much better. A degree in design says that you are probably interested in design and have invested time and effort to learn about it. This is good, right? But that is the extent of it. It does not answer the question, "can this person do the job?" That is why a degree is almost never enough by itself.
The best way to become a game designer is to design games. Everything else is a buff.