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Jusas

rendering mirror effects

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I''m interested if someone knows, has made or has ideas how to make a reflection, a mirror in OpenGL. And now I mean a "real" mirror, a mirror that acts like one (eg. you can rotate it, move it). I''ve made a basic mirror using the stencil buffer (instructions can be found from SGI''s OpenGL pages or http://www.opengl.org) but however it doesn''t exactly do anything else than act as a simple planar mirror floor that mirrors the objects in the Y-axis (by scaling the transformations and objects Y-axis with -1). I would be interested if you had some source code, ideas or links to some pages that might be useful. I trust it can''t be too hard to make --- Jus

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Hi there,

getting a feeling of i''ve been here recently

look here for the answer to my problem regarding
reflective surfaces

http://www.gamedev.net/community/forums/topic.asp?topic_id=61234

Cheers

Mark

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Guest Anonymous Poster
Or to put it more simple, take a look at this solution:

http://www.lionhead.com:8080/showthread.php?threadid=31837



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Or to put it more simple, take a look at this solution:

http://www.lionhead.com:8080/showthread.php?threadid=31837



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