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itkeman

Why do meshes show up as bones in the Model class?

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[left]Hey. Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, so that when I move the armature, the cube moves with it. I exported this as an FBX and loaded it as a Model object. What I expected to see was:

[img]http://img266.imageshack.us/img266/3241/expectedb.png[/img]

But what I got was this:[/left][color="#4A4A4A"] [img]http://img714.imageshack.us/img714/4246/gotb.png[/img] [/color][left]



I'm really confused... Why is the mesh I created showing up in the bone list? and what's Root Node?[/left][left]Here are the .blend and .fbx files: [url="http://www.mediafire.com/?959hkpzrv0no9iq"]here[/url] or [url="http://www.megaupload.com/?d=49V7F9NM"]here[/url].[/left][left]
[/left]

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