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Epicurus

Feedback on my two 64x64 sprites, suggestions for improvement.

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Hi! I'm making a 2D sidescroller with a tin soldier theme and I've tried to create a sprite for the main character but I'm not satisfied with the result. I want it to be with realistic proportions rather than something cute and round with oversized head and here are my two attempts:
[url="http://picfront.org/d/8nFM"][img]http://www11.picfront.org/picture/EDnvWjqZr/thb/Tennsoldat2.png[/img][/url] [url="http://picfront.org/d/8nFO"][img]http://www3.picfront.org/picture/A2NxqJeQI9/thb/Tennsoldat.png[/img][/url]

Before these sprites I draw them fully in metal colour but I soon discovered that it's difficult to draw metal so I drew them in a painted uniform instead. I will of course make them face sidewards in the game but for now: how can I improve these sprites?

As I see it the more pixels you have the more better you have to be. With higher resolution you need to know what you're doing otherwise it will look awful and that's why I stick to 32x64 or 64x64

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[quote name='Epicurus' timestamp='1318710961' post='4872949']
Hi! I'm making a 2D sidescroller with a tin soldier theme and I've tried to create a sprite for the main character but I'm not satisfied with the result. I want it to be with realistic proportions rather than something cute and round with oversized head and here are my two attempts:
[url="http://picfront.org/d/8nFM"][img]http://www11.picfront.org/picture/EDnvWjqZr/thb/Tennsoldat2.png[/img][/url] [url="http://picfront.org/d/8nFO"][img]http://www3.picfront.org/picture/A2NxqJeQI9/thb/Tennsoldat.png[/img][/url]

Before these sprites I draw them fully in metal colour but I soon discovered that it's difficult to draw metal so I drew them in a painted uniform instead. I will of course make them face sidewards in the game but for now: how can I improve these sprites?

As I see it the more pixels you have the more better you have to be. With higher resolution you need to know what you're doing otherwise it will look awful and that's why I stick to 32x64 or 64x64
[/quote]
The sprites are ok when you're happy with them :lol:

If not, you need to invest some time and optional some money. First off I would recommend to get a proper painting tool like [url="http://www.gimp.org/"](free) gimp[/url] (currently it looks like mouse painting with MS-Paint). Then I would recommend to paint acutally in a much higher resolution (i.e. 256x256), preview it with 25% zoom and scale it finally down, this leaves you with much better per pixel control. And get rid of the mouse and buy a tablet, thought this will cost around 50-70$ (wacom bamboo), but this investment is really important if you want to get some decent art done.

And finally, what ever way you choose, you need to practise,practise, and practise.:D

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I'm actually using GIMP I could have just MS Paint with the same results I guess. Can't afford $50-$70(probably the double where I live) on improving my 2D skills.

I actually expected concrete help with these particular sprites, like "The eyes are too big, make them smaller. Try this set up." or "the legs are too thick, have them less crooked". But I'll try drawing them in 256x256 and scaling them down.

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I suggest you try using reference pictures. Find two or three images from google images or your own personal photo collection that have similar parts to what you want (e.g. a face that's about right for your character; I think the face is where you need to do the most work unless it's intentionally stylized how it is). Study those reference images, study their colours and how the shapes fit together. Paste them into layers beneath your sprite - with the alpha turned down - so that you can see them alongside while you work (this works best if you're working in a higher resolution as Ashaman73 suggested). Just don't follow them so closely as to erase your own style.

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