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Hodgeka

OpenGL 3D Character Animation

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Hey all, I have a basic 3D rpg style type game set up and I am to the point where I have some cubes that can move around a basic scene ( some primitive objects ) , and act on each other. It has basic AI and some attack abilities. I want to turn these cubes into 3D models with movement animations( walking, spellcasting, etc).

What would be the best way to go about this? What are my options? I have access to programs such as Blender and 3DS max. Should I do the 3D modeling and animations in these programs, and export them to a file, and somehow import them into OpenGL?

Thanks ahead of time,

Hodgeka

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Any reason you recommend Maya? I don't currently have access to Maya but if it is a necessary solution I'd be willing to give it a shot.

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3DS Max is good for creating models with animation too.

To load meshes into application you can use COLLADA mesh (open source utility, you can get it easy from web) or you can create your own scene file format using MAX Script (see Autodesk's MAX Script help contents).

Best wishes, FXACE.

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Besides being much more powerful than 3ds Max and unlike 3ds Max it supports Linux and OS X too but 3ds Max is really great for modeling too.

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