Sign in to follow this  
AgentChaos

Angry Birds Physics

Recommended Posts

I'm making a "angry birds" game in XNA...And I need some help.
I dont understand how the physics in this game work? (The fly of the birds)
How to calculate the angle?
How to move the bird?
How the "power" of the throw effect the fly? (the more you drag the bird,you have more "power" to the throw)

thanks [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

Share this post


Link to post
Share on other sites
Angry Birds actually cheat,.. it use the Box2D physic library that is [url="http://www.box2d.org/"]publicly available for free[/url]. He just apply a force impulse vector to the bird depending on the angle it was thrown, and the physic library do the rest.

Share this post


Link to post
Share on other sites
see also these awesome tutorials:

[url="http://www.wildbunny.co.uk/blog/2011/05/12/how-to-make-angry-birds-part-1/"]http://www.wildbunny.co.uk/blog/2011/05/12/how-to-make-angry-birds-part-1/[/url]
[url="http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2/"]http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2/[/url]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this