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muliple deep bucket sorting ?

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i have entitys which i would like sorting and then apply differt funtons to each level


i have entitys , would like to bucket sort them ,by effect file shader then mesh
so i would end up like this
loop every effect
apply effect data
loop every shader
aplly shader info
loop every model
apply local model info

what would be the best way to do this , i thought a map , or a multimap but they dont go far enough
what way would i need ?

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