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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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"Money Talks" - a Game Monetization event in SF

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Hey SF game developers,

We just wanted to share with you our next meetup, Money Talks. You can [url="http://www.meetup.com/SFGameMonetization/events/35629432/"]RSVP by clicking here[/url]. The event description is below:

[color="#272727"][font="arial, sans-serif"][size="4"][size="2"]Game Monetization is a hot topic and many developers are willing to learn. We've put together a great set of speakers to teach you how to make more money with your game. These speakers bring a wealth of game monetization experience from some of the most prestigious companies in the industry.[/size]

[size="2"][b]Roxanne Gibert[/b][/size]
[size="2"]Roxanne Gibert is the Founder & CEO of Spyra Games, a company aiming to bring social strategy games to mobile devices. Her product and monetization strategy experience was cultivated at premier social game companies such as Zynga, Playdom, and Playfirst.[/size]

[size="2"][b]Roger Dickey[/b][/size]
[size="2"]Roger Dickey's rapid rise began when he founded his own game company, which was bought by Zynga only 6 months after its launch. Within Zynga, Roger went on to head both Fishville and the incredibly popular (and profitable) Mafia Wars. Roger now serves as an advisor to multiple gaming startups.[/size]

[size="2"][b]Chris Griffin[/b][/size]
[size="2"]Chris Griffin is the Founder & CEO of Betable, the only game monetization platform that lets you legally implement real-money gambling & betting into your games. His experience building gambling & betting products gives him unique insight into game mechanics & game monetization. Alongside Betable, Chris is an advisor to numerous venture-backed startups.[/size]

[size="2"]6:00PM - Drinks, food, and networking[/size]
[size="2"]7:00PM - [b]Roxanne Gibert:[/b] [i]Creating Lifetime Value[/i][/size]
[size="2"]7:20PM - [b]Roger Dickey:[/b] [i]Game Monetization Toolkit[/i][/size]
[size="2"]7:45PM - [b]Chris Griffin:[/b] [i]Challenging the Status Quo[/i][/size]
[size="2"]8:00PM - More drinks and networking[/size]


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[font="arial"][size="2"]As requested by many on this forum, we have put the video of Roger's presentation at "Money Talks" up on Vimeo. This is a great talk and definitely worth watching. You can find the video here:[/size][/font]

[font="arial"][size="2"]Roger has given us permission to make this video public, so when you share it with your friends, be sure to thank him on Twitter as well at @rogerdickey. [[url="http://clicktotweet.com/EQe4b"]Click here to thank Roger via Twitter[/url]][/size][/font]
[font="arial"][size="2"]We have also written a summary on our blog for those of you who like cliff notes: [/size][/font][font="arial"][size="2"][url="http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/"]http://blog.betable....e-monetization/[/url][/size][/font][font="arial"][size="2"]



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