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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EugieAG

I would like to make some money from Game Development

11 posts in this topic

Hi, I work at a game dev. company that creates simple 2d games using .Net and DirectX, I would like to eventually invest in starting my own business in game dev industry (i.e. create my own games) I think IOS and Android platforms are great target for fast profits, and I have read some IOS books and am learning about it. I would like to get your advice about this, what do you guys suggest?

and currently I don't have a graphics designer or game story writer I don't know if I should outsource that or what's best please share your opinion.
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[quote name='BeanDog' timestamp='1319147265' post='4874826']
Be sure that your employment contract allows you to create games for profit outside of work. You might end up working until you finally miraculously get a hit, then get sued by your employer for your profits.
[/quote]

I am not competing with them, and their games are totally different than what I am planning on creating, I am sure it's not an issue
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[quote name='ApochPiQ' timestamp='1319148521' post='4874832']
I think, like most fad-driven industries, trying to start a game development business as a financial investment is a phenomenally poor idea.

If you want to make [i]money[/i] there are far better investments out there.

If you want to run a [i]business[/i] there are far less risky options.

If you want to make games, then the other two things should be more like obstacles and annoyances, not goals. Then you hire someone to take care of those aspects, and focus on making games.
[/quote]

While I agree with this there is still the possibility that your goal is to start a [i]business[/i] that [i]makes games[/i]. If this is the case then the risk is not a problem yet the business is still part of the goal.
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[quote name='ApochPiQ' timestamp='1319148521' post='4874832']
I think, like most fad-driven industries, trying to start a game development business as a financial investment is a phenomenally poor idea.

If you want to make [i]money[/i] there are far better investments out there.

If you want to run a [i]business[/i] there are far less risky options.

If you want to make games, then the other two things should be more like obstacles and annoyances, not goals. Then you hire someone to take care of those aspects, and focus on making games.
[/quote]

So you don't think that creating games for iphon/android is the best way to make money?, I know there are other ways to make money but I am trying to go with something I have experience in
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What Apoch is getting at is you either get into the game biz to make games first and everything else second, or you choose to go business first and everything else second - in which case, the game biz isn't among the prime candidates for making money.

@OP: Of course making games for smart phones isn't the best way to make money - how could it be? The financial returns are usually poor, if existent, and the market is driven by flukes and a rapidly changing demographic; knowing what will sell one month will not help you the next. That's not a terribly great way to build your business. Of course, as in anything, there are ways to guide your way in these sorts of things but [i]nothing [/i]will help you to make completely accurate predictions [i]all the time [/i]so it's a virtual certainty that sooner or later you will lose money on one or more of your games.

In fact, I'd wager a fair amount that your first half-dozen titles will barely break even or be financed at a loss. So, the primary reason for doing it shouldn't be because it's financially sound - it isn't.
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Thank you guys, am not that good in business, but I am willing to learn what works best, and I will make more research maybe consider other types of projects.
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Don't limit yourself to just those two mobile platforms - there's a wealth of other platforms with large userbase, and less of a bandwagon of developers in competition (Nokia, etc).

I would also agree with ApochPiQ - don't think you can make millions, because of a few success stories you read :) And any "gold rush" period when you could make loads of money from something trivial has surely long gone, especially for those two platforms. You could still make money perhaps, but that goes for any platform.

Also check out the (sadly now locked) post about earning $12,000 a year in game development, to put things into perspective. Is this just for extra pocket money on the side, or do you believe you can set up a business to do better than what you currently earn in game development?
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[quote name='mdwh' timestamp='1319201825' post='4875027']
Don't limit yourself to just those two mobile platforms - there's a wealth of other platforms with large userbase, and less of a bandwagon of developers in competition (Nokia, etc).

I would also agree with ApochPiQ - don't think you can make millions, because of a few success stories you read :) And any "gold rush" period when you could make loads of money from something trivial has surely long gone, especially for those two platforms. You could still make money perhaps, but that goes for any platform.

Also check out the (sadly now locked) post about earning $12,000 a year in game development, to put things into perspective. Is this just for extra pocket money on the side, or do you believe you can set up a business to do better than what you currently earn in game development?
[/quote]

I am a programmer, about 4 years ago I was introduced to internet marketing and I liked it, invested some time and effort in it and the ROI was great for 3 years, but as the other members mentioned it's a rapidly changing environment and things don't last forever, and now I am trying to create something and sell it, something small, I am not talking about a project that will take me years!, I would like to start small and grow. currently I have a day job, but I am not a "day job" guy at all, I like to be my own boss eventually.
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