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yukinari

Need suggestions for a book

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Hello, I'm in need of a book similar to "Programming Role-Playing games with DirectX 2nd edition".

The problem with that book is that it uses outdated DX.

All I need is similar examples of directx 9.0c multilayer tile engine. I'm planning to create something 2d, before I read the Frank Luna's "Introduction to 3D Game programming with DirectX 10" which I just have bought.

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[color="#1C2837"]The Best Programming Role-Playing Games Book with DirectX 1st Edition.
[color="#1C2837"]
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[color="#1C2837"]L. Spiro

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I haven't read the "Programming Role Playing Games with DirectX" book, but if you are looking for D3D11 books I only know of two of them currently on the market:

Beginning DirectX 11 Game Programming

and

Practical Rendering and Computation with Direct3D 11

I am one of the authors for the second book, so in full disclosure my advice may be biased. If you are looking for a book about how to use the D3D11 API, then I think you won't go wrong with our book. It covers the entire pipeline from start to finish, all major aspects of the API, and provides a bunch of sample programs to cement in the overall concepts. There is also an open source project that hosts all of the code from the book, which you can download now and get started using for free: Hieroglyph 3.

So if you are looking for knowledge about the API so that you can apply the concepts from your existing book, then this might be the one for you...

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