Jump to content
  • Advertisement
Sign in to follow this  
Unconnected

Differences in Sales patterns for Digitally distributed games

This topic is 2607 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[color=#222222]Does anyone have a 12 month+ graph showing sales of a game distributed solely or partially via digital channels? I am doing a 12 month financial forecast for our studio and I have a plethora of stats for games launched at retail with big upfront marketing pushes but not for an indie game launched digitally. [color=#222222][font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif][size=2]Traditionally you would see 50% - 75% of your overall sales in the first year occur within the first 2 months because of the amount of time these games would stay on shelves and the fact that the publisher would spend all their money on advertising up to launch and then it would drop off sharply 1-2 months after launch. Digital changes all that as word of mouth is a huge factor and sales might start slow and then creep up as more and more people tell their friends(also a factor for traditional games but I'm guessing it's a lot bigger one for digital only games). All of this would make for very different sales patterns and this is what I'm after! If anyone has any links to articles or blog posts from studios talking about sales numbers(not an easy tthing to find I know) with their digital releases please feel free to share. I haven't had much luck finding em outside of this one : [/font][color=#222222][font="Times New Roman"]http://www.gamasutra.com/view/news/29788/Torchlight_Sales_Well_Over_600K_Primarily_Downloads.php[/font]

Share this post


Link to post
Share on other sites
Advertisement

Clearly a Business topic (not a Game Design topic). Moving.


Clearly but it looks like I haven't been here in a while and the last tiem I was this forum didn't exist :) Thanks for moving it, and awesome to see a business section here now!

Share this post


Link to post
Share on other sites
Don't know if any of these will contain the data you're looking for:

http://www.researchandmarkets.com
http://www.marketresearch.com
http://www.abiresearch.com
http://www.vgchartz.com
http://archives.igda.org/faq.php#biz01
http://www.industrygamers.com
http://www.gamasutra.com
http://www.alexa.com/siteinfo/bigfishgames.com
http://www.gamesindustry.com/about-newzoo/todaysgamers_graphs_international
http://www.joysticklabs.com/the-quest-for-the-missing-app-data

Two case studies:
http://mikengreg.com/blog/2010/10/2-months-of-solipskier-app-store-sales/
http://struct.ca/2010/the-story-so-far/

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!