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BlessmanTsanga

how many textures can be stored in a texture buffer?

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hi

In DirectX 10 how many textures can be stored in the buffer? Is it dependent on hardware?

And what size of textures can be accommodated? (both per texture (is it 512 x 512px like Open GL?) and in the overall buffer)

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I'm not sure what you mean by "texture buffer". Are you talking about texture arrays? If you are, the limit is 128.

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