Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

malyskolacek

vertex/pixel shader purpose

This topic is 6166 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What are vertex/pixel shaders used for in REAL game? I''ve seen only rotating squares with texture(s) applied and "mixed" with pixel shader. Can somebody explain me its real usage? Thanx

Share this post


Link to post
Share on other sites
Advertisement
the only reason why you haven''t see it in a REAL game is because it''s still a new features of the geForce 3. And geForce 3 just came out several months ago. In the future most 3d game will use vtx / pix shader.

Hmm if i recall correctly..in dx8, the standard fixed function pipeline is defined as a vtx shader.

Share this post


Link to post
Share on other sites
Actual applications:
- very realistic water with reflection/refraction
- per-pixel real time lighting
- simulations for cloth
- fuzzy looking fur (look at the winning entry for the NVidia pixel/vertex shader contest. The guy wrote a pixel/vertex shader that made this rabbit look like a stuffed animal, all fuzzy like).

I would really like to get into using pixel and vertex shaders, but I have not much time for programming as it is, and I don''t have a GeForce 3.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!