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anti-alias

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I want to develop a simple 2d game using direct x 7.0. and Poser 4.0 for the sprites of human characters. I know that the anti-alias must dis-abled to avoid an "aurea" when two sprites overlap, for example a character and the background. The point is that there is a great quality difference beetwen an anti-aliased and a non anti-aliased sprite. Does anyone know a "trick" to overcome this problem

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