Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

AlbertoT

anti-alias

This topic is 6084 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to develop a simple 2d game using direct x 7.0. and Poser 4.0 for the sprites of human characters. I know that the anti-alias must dis-abled to avoid an "aurea" when two sprites overlap, for example a character and the background. The point is that there is a great quality difference beetwen an anti-aliased and a non anti-aliased sprite. Does anyone know a "trick" to overcome this problem

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!