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MichaelGreenwood

[web] Looking for general ideas for a Web game

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Hi there,

I've been working with PHP and mySQL for years now, mainly just creating small applications for websites (as I am also a web designer). However, I'm feeling very bored these days and looking for a larger scale project to work on and have some fun with.

Now, I'm not trying to find someone to do all the work of coming up with a design and backstory for a game, just some basic, general ideas would be greatly appreciated. My minds just been pretty much empty these last few weeks for ideas.

I'm quite well versed in PHP. mySQL, HTML, CSS, jQuery and AJAX, but I don't have any or much experience with something like flash or designing animation.

So again, any ideas would be appreciated!

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Probably one of the most exciting things going on right now in web development that could really get your creative juices moving is "WebSockets". Of course support is nowhere near universal, but it is the future, and there are just so many potential applications for full-duplex browser-based communication. Maybe check out Node.js and Socket.io for writing simple back-end WebSocket servers (Socket.io has several fall-back technologies and protocols for when WebSockets are not available), and then let your ideas go wild!

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These aren't game idea, just some ideas what you should/n't do:

[color=#1C2837][size=2]Well you are going to have to make it easy in use and yet make it advance so people stay on the game. Quite often what you see with this sort of game e.g Mafia Wars etc (on facebook) is that you just repeat the same thing over and over and over again so over time it becomes boring. So you have to having something unique about your game that will draw people in and make them return. Quite often myself I register to many text based games but they are all the same so I don't ever come back. The one text based games that I think is very unique is eRepublik. As it balances between the economy, politic, fighting etc. <br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

I believe that most popular are medieval fantasy games. So you can either stick to that or create something different, unique. Although I would suggest that you stay the hell away from space games, those sort of genre ended at the end of 20th century.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

With 'races' you should give players a choice and do clear positives and negatives of each race. Although don't do 50 races, just do 3 or 4, otherwise people will spend hours on deciding and that's not the main point of the game.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

Of course you have to have both NPC and PvP battles. Although with the PvP make it that players can attack only like 2 levels diff. either side. Because in games like evony many people leave because more powerful players constantly 'farm'/attack the new players.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

You have to make the game easily playable for teams as well as solo play, Like don't do quests which require someone to party up with someone as some people don't like/want/can't play with someone else.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

Obv. you want to make some profit out of the game so you probably will add premium content, which can kill your game. An example of my own here, I was playing a certain MMORPG for a few years and I quite good and powerful, and this guy came payed for stuff and in 2 or 3 months he became more powerful than me, making the game unbalanced. So you can add things but make sure that they don't destroy the balance of the game. Also you can have surveys etc. this way even people who aren't willing to pay for the game can get some bonuses and you still make money

:)[color=#1C2837][size=2]

Again if you will have adverts on the website don't let them destory your game, don't have damn pop up every 30secs informing you you won an iPod as it's both annoying and distracting so people will leave.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

You should have guilds, and in those guild have buildings that help you (e.g. +0.1% HP regen and increasing when building is upgraded).

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

Party system for bosses.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

Events, like treasure hunts or special seasonal e.g. Christmas events and competitions.

<br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); "><br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 16px; text-align: left; background-color: rgb(250, 251, 252); ">[color=#1C2837][size=2]

/Go and look at some popular games and see why they are popular and add it in your game/

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These aren't ideas for games, but just ideas what you should/n't do:

Well you are going to have to make it easy in use and yet make it advance so people stay on the game. Quite often what you see with this sort of game e.g Mafia Wars etc (on facebook) is that you just repeat the same thing over and over and over again so over time it becomes boring. So you have to having something unique about your game that will draw people in and make them return. Quite often myself I register to many text based games but they are all the same so I don't ever come back. The one text based games that I think is very unique is eRepublik. As it balances between the economy, politic, fighting etc.

I believe that most popular are medieval fantasy games. So you can either stick to that or create something different, unique. Although I would suggest that you stay the hell away from space games, those sort of genre ended at the end of 20th century.

With 'races' you should give players a choice and do clear positives and negatives of each race. Although don't do 50 races, just do 3 or 4, otherwise people will spend hours on deciding and that's not the main point of the game.

Of course you have to have both NPC and PvP battles. Although with the PvP make it that players can attack only like 2 levels diff. either side. Because in games like evony many people leave because more powerful players constantly 'farm'/attack the new players.

You have to make the game easily playable for teams as well as solo play, Like don't do quests which require someone to party up with someone as some people don't like/want/can't play with someone else.

Obv. you want to make some profit out of the game so you probably will add premium content, which can kill your game. An example of my own here, I was playing a certain MMORPG for a few years and I quite good and powerful, and this guy came payed for stuff and in 2 or 3 months he became more powerful than me, making the game unbalanced. So you can add things but make sure that they don't destroy the balance of the game. Also you can have surveys etc. this way even people who aren't willing to pay for the game can get some bonuses and you still make money Again if you will have adverts on the website don't let them destory your game, don't have damn pop up every 30secs informing you you won an iPod as it's both annoying and distracting so people will leave.

You should have guilds, and in those guild have buildings that help you (e.g. +0.1% HP regen and increasing when building is upgraded).

Party system for bosses.

Events, like treasure hunts or special seasonal e.g. Christmas events and competitions.

/Go and look at some popular games and see why they are popular and add it in your game/

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