• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
TommyWu

Story mapping / Dialog Tree Software

11 posts in this topic

What software do you guys use to keep track of both large story arcs as well as specific dialog texts?
This topic has come up in the past but it's been a while since then so I figure it might be a good time to update the list with new software
0

Share this post


Link to post
Share on other sites
There's a relatively new one out called "Articy: Draft". They have some youtubes of demos. Looks interesting.

2

Share this post


Link to post
Share on other sites
Articy: Draft looks really good. Thanks for the heads up.

In the past I have used Photoshop for dialog trees. Although it's not great at doing them it's become my go to program because I've grown so used to it. Also used Power Point at times as a way to draft and store larger parts of text.

0

Share this post


Link to post
Share on other sites
You could try a wiki site on a free webhost. It seems well-suited to an interactive dialog tree model.


It's also searchable and easy-to-use.
0

Share this post


Link to post
Share on other sites
The wiki mention reminded me that I was once advised to use HTML. Personally I didn't and still don't have enough experience with HTML to utilize it properly, but I was told it was very good at this kind of thing.
0

Share this post


Link to post
Share on other sites
[quote name='Bigdeadbug' timestamp='1319762237' post='4877728']
The wiki mention reminded me that I was once advised to use HTML. Personally I didn't and still don't have enough experience with HTML to utilize it properly, but I was told it was very good at this kind of thing.
[/quote]




You could use html, but from my experience with dialogue trees as a player, wiki software is just as useful and much simpler. Just make the options hyperlinks to the next npc dialogue branch. I mean, a wiki is basically user-friendly html where text formatting is concerned. The same goes for story arcs. Lots of writers use wiki software to keep track of story arcs, and depending on the game type, player action trees could be done in a wiki as well.
0

Share this post


Link to post
Share on other sites
I have absolutely no experience in tracking stories, but could you use visio?

Also, you can set up a wiki with little to no knowledge of HTML, but I would always advise to learn a little bit of it.
1

Share this post


Link to post
Share on other sites
[quote name='viper110110' timestamp='1319867745' post='4878151']
I have absolutely no experience in tracking stories, but could you use visio?

Also, you can set up a wiki with little to no knowledge of HTML, but I would always advise to learn a little bit of it.
[/quote]


And html isn't that hard to learn. It's generally when you add a scipting language like javascript or php that most people start to have trouble.
0

Share this post


Link to post
Share on other sites
[quote name='Liosse de Velishaf' timestamp='1319832673' post='4877975']
[quote name='Bigdeadbug' timestamp='1319762237' post='4877728']
The wiki mention reminded me that I was once advised to use HTML. Personally I didn't and still don't have enough experience with HTML to utilize it properly, but I was told it was very good at this kind of thing.
[/quote]




You could use html, but from my experience with dialogue trees as a player, wiki software is just as useful and much simpler. Just make the options hyperlinks to the next npc dialogue branch. I mean, a wiki is basically user-friendly html where text formatting is concerned. The same goes for story arcs. Lots of writers use wiki software to keep track of story arcs, and depending on the game type, player action trees could be done in a wiki as well.
[/quote]

Wikis are probably the easiest route for the majority of people; I can only imagine HTML being better/easier to use for those who have a decent amount of experience in it.

When I was being advised to use it we were about to make some interactive fiction and the bonus of HTML was that it allowed people to keep track of the story tree but then with some small modifications at the end it could be turned into the final product. It doesn't have too much relevance to this topic but i though it was worth mentioning.

0

Share this post


Link to post
Share on other sites
[quote name='viper110110' timestamp='1319867745' post='4878151']
I have absolutely no experience in tracking stories, but could you use visio?

Also, you can set up a wiki with little to no knowledge of HTML, but I would always advise to learn a little bit of it.
[/quote]

I use Visio for all my digital graphing needs, such as story/writing and code design. And it has great integration with the rest of office, Plus with Visual Studio you can write plug-ins for it the same as if you were working for Office (or so I am told, haven't personally tried making plug-ins for Visio, since I've no need, and with no will, there isn't a way).
0

Share this post


Link to post
Share on other sites
i use mind mapping software like free mind [ [url="http://freemind.sourceforge.net/wiki/index.php/Main_Page"]http://freemind.sourceforge.net/wiki/index.php/Main_Page[/url] ] or concept draws mind mapper pro [[url="http://www.conceptdraw.com/products/what-is-conceptdraw-mindmap"]http://www.conceptdraw.com/products/what-is-conceptdraw-mindmap[/url]] which is a favorite of mine. these programs allow you to lay out complex and branching story arcs and add notes concept art as it enters the pipeline. when working on a team it also helps because it lays out the big picture a little clearer than reading through a bunch of files and looking at some pics separately. i don't remember what i used to do before i used mind mapping software, with my phone now i can even create maps and open them on my computer. the last idea i mapped i did entirely on my droid.
0

Share this post


Link to post
Share on other sites
[url="http://www.nevigo.com/index.php?id=13"]Articy: Draft [/url]seems to have come out of Beta and now be offering free 30day trials. Not tried it yet but planning on having a go with it soon.
1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0